There are bad textures too but they are a lot less common nowadays, the only problems you see with them is a textured wall meeting a flatter wall and the part where they join is a straight line, not shaped where the bricks on the texture would protrude, other problems include pixelated textures, textures of say long grass or rocks where the actual model is flat and blobs with a texture of rubble or rubbish thrown on.
Thursday, 10 November 2011
Game texture reaserch
Looking through games it becomes apparent that textures are very important to a game, by far my favourite example of textures I've seen through my research are from a game called Alice Madness Returns. The games designs are amazing, ranging from colourful woods to steam-punk to Gothic, and their slightly grungy textures they use fit perfectly with the game's style, weather saturated or dark.
Tuesday, 8 November 2011
Initial Textures
These are the first few textures I made, I used the techniques I learnt form out experimentations.
This was my initial floor texture, I decided to make it very small so I can tile it in photoshop then add general shadows as when tiled in 3ds Max it looks horrible. I also did a less saturated version but I ended up preferring this.
This is my first floor texture, I tiled it in photoshop and marked on where my buildings would be, then added shadows and highlight's.
For my houses I decided the best thing to do is to have a simple model and a complicated model so I made this texture map for my house.
I also made this brushed steel texture for my metal add ons.
This is my final house, I used the texture map on the basic house shape then added add on's with the steel texture and a glass texture I made on Max.
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